head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A blistering-fast anti-gravity racer demanding split-second precision on tight tracks.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
F-Zero: Maximum Velocity leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero: Maximum Velocity
high-speed precision steering and boost timing
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero: Maximum Velocity
AI racers follow fixed racing lines
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero: Maximum Velocity
minor collision randomness
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
F-Zero: Maximum Velocity
track memorization and machine tuning
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.