head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The N64 entry whose boost-or-survive health gamble layers routing decisions onto raw speed control.

Execution · Practiced Mastery
Cornering execution over memorisable circuits, with light prediction in wheel-to-wheel multiplayer.
F-Zero X leans Execution (Pure Mechanics); Grid 2 leans Execution (Practiced Mastery).
F-Zero X leans a little harder on execution, though the gap is small.
F-Zero X
Sixty-frame control of thirty machines at top speed
Grid 2
Car control through corners is the entire moment-to-moment test
Grid 2 leans a little harder on reads, though the gap is small.
F-Zero X
Rival AI is non-adaptive
Grid 2
Online wheel-to-wheel adds light positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero X
X Cup random tracks are a minor mode
Grid 2
Tracks are fixed and fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero X
Boost-health tradeoffs and shortcuts reward routing
Grid 2
Racing lines, braking points and car selection are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.