head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
The N64 entry whose boost-or-survive health gamble layers routing decisions onto raw speed control.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
F-Zero X leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero X
Sixty-frame control of thirty machines at top speed
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
F-Zero X leans a little harder on reads, though the gap is small.
F-Zero X
Rival AI is non-adaptive
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero X
X Cup random tracks are a minor mode
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero X
Boost-health tradeoffs and shortcuts reward routing
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.