head to head
Rocket League asks more than F-Zero, and the gap is reads.

Execution · Pure Mechanics
The SNES racer that made survival at extreme speed the entire test.

Execution · Pure Mechanics
Mechanical car-soccer where execution is the ceiling.
F-Zero leans Execution (Pure Mechanics); Rocket League leans Execution (Pure Mechanics).
Rocket League leans clearly harder on execution.
F-Zero
Tight cornering at speed with punishing walls
Rocket League
Aerials, flicks, dribbles, pure mechanical ceiling
Rocket League leans clearly harder on reads.
F-Zero
AI racers don't adapt
Rocket League
Rotations and 50-50 reads against humans
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F-Zero
Fixed tracks
Rocket League
Almost deterministic physics
F-Zero leans a little harder on optimization, though the gap is small.
F-Zero
Boost timing and racing lines converge
Rocket League
Training routines, rotation theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.