head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A forgiving moral-choice RPG where build and economy decisions outweigh combat skill.

Optimization · Pure Optimization
Zelda-style puzzle dungeons and exploration with low-pressure combat.
Fable Anniversary leans Optimization (Pure Optimization); Star Fox Adventures leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Forgiving combat across melee, ranged and magic
Star Fox Adventures
Lock-on staff combat is deliberately forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Bandits and balverines follow fixed scripts
Star Fox Adventures
Dinosaurs and bosses are Rare-scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Albion is handcrafted and fully learnable
Star Fox Adventures
Dinosaur Planet is fixed and explorable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Alignment, build and economy choices are the systems layer
Star Fox Adventures
Zelda-style dungeon puzzles and item routing are the substance
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.