head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A forgiving moral-choice RPG where build and economy decisions outweigh combat skill.

Optimization · Pure Optimization
A charming turn-based RPG where timed button presses add light dexterity to simple optimization.
Fable Anniversary leans Optimization (Pure Optimization); Super Mario RPG: Legend of the Seven Stars leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Forgiving combat across melee, ranged and magic
Super Mario RPG: Legend of the Seven Stars
Timed hits and blocks reward rhythm.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Bandits and balverines follow fixed scripts
Super Mario RPG: Legend of the Seven Stars
Bosses use fixed attack scripts.
Super Mario RPG: Legend of the Seven Stars leans a little harder on variance, though the gap is small.
Fable Anniversary
Albion is handcrafted and fully learnable
Super Mario RPG: Legend of the Seven Stars
Hidden chests and first-run boss surprises.
Super Mario RPG: Legend of the Seven Stars leans a little harder on optimization, though the gap is small.
Fable Anniversary
Alignment, build and economy choices are the systems layer
Super Mario RPG: Legend of the Seven Stars
Gear, timing knowledge, and stat routing solve fights.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.