head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A forgiving moral-choice RPG where build and economy decisions outweigh combat skill.

Optimization · Practiced Mastery
A puzzle-leaning platformer testing perspective-flip problem solving more than reflexes.
Fable Anniversary leans Optimization (Pure Optimization); Super Paper Mario leans Optimization (Practiced Mastery).
Super Paper Mario leans a little harder on execution, though the gap is small.
Fable Anniversary
Forgiving combat across melee, ranged and magic
Super Paper Mario
Light platforming demands, well below mainline Mario
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Bandits and balverines follow fixed scripts
Super Paper Mario
Enemies follow simple fixed patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Albion is handcrafted and fully learnable
Super Paper Mario
Dimension-flip secrets are scripted-but-unknown until found
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable Anniversary
Alignment, build and economy choices are the systems layer
Super Paper Mario
Solving levels via the 2D/3D flip mechanic is the core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.