head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An accessible action RPG of moral choices, property empires, and a loyal dog.

Optimization · Practiced Mastery
Breezy open-world adventure romping through Greek myth puzzles and monsters.
Fable II leans Optimization (Practiced Mastery); Immortals Fenyx Rising leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
One-button combat, forgiving by design
Immortals Fenyx Rising
Dodge timing and aerial combos
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Scripted opposition
Immortals Fenyx Rising
Mythic beasts follow fixed movesets
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Fixed world with minor loot rolls
Immortals Fenyx Rising
Little randomness in the open world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Property empire and job economy trivially exploitable
Immortals Fenyx Rising
Vault puzzles, gear builds, and stamina routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.