head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An accessible action RPG of moral choices, property empires, and a loyal dog.

Optimization · Practiced Mastery
BioWare's wuxia RPG mixing martial-arts combat with moral-path storytelling.
Fable II leans Optimization (Practiced Mastery); Jade Empire leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
One-button combat, forgiving by design
Jade Empire
Real-time martial combat with dodge timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Scripted opposition
Jade Empire
Foes use fixed styles
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Fixed world with minor loot rolls
Jade Empire
Authored RPG with set encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Property empire and job economy trivially exploitable
Jade Empire
Style counters, stat builds, and dialogue paths
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.