head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An accessible action RPG of moral choices, property empires, and a loyal dog.

Optimization · Practiced Mastery
Action-RPG combat where the panel-grid loadout puzzle matters more than reflexes.
Fable II leans Optimization (Practiced Mastery); Kingdom Hearts 358/2 Days leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
One-button combat, forgiving by design
Kingdom Hearts 358/2 Days
Real-time keyblade combat with modest timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Scripted opposition
Kingdom Hearts 358/2 Days
Heartless and bosses run fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Fixed world with minor loot rolls
Kingdom Hearts 358/2 Days
Loot drops add minor randomness to gearing
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable II
Property empire and job economy trivially exploitable
Kingdom Hearts 358/2 Days
The panel grid system rewards careful build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.