head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Pure Optimization
Noir stealth puzzler about rewiring buildings so guards defeat themselves.
Fable III leans Optimization (Pure Optimization); Gunpoint leans Optimization (Pure Optimization).
Fable III leans a little harder on execution, though the gap is small.
Fable III
Simplified combat rarely punishes
Gunpoint
Jump timing matters occasionally, lightly
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Scripted enemies
Gunpoint
Guards patrol on fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Largely fixed world
Gunpoint
Levels fully visible and deterministic
Gunpoint leans a little harder on optimization, though the gap is small.
Fable III
Treasury management and kingdom promises drive the endgame
Gunpoint
Crosslink rewiring puzzles have clean optimal solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.