head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Pure Optimization
A tower-defense game with whimsical creature waves.
Fable III leans Optimization (Pure Optimization); Krinkle Krusher leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Simplified combat rarely punishes
Krinkle Krusher
light real-time placement timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Scripted enemies
Krinkle Krusher
no adaptive opponent, waves are scripted
Krinkle Krusher leans a little harder on variance, though the gap is small.
Fable III
Largely fixed world
Krinkle Krusher
random enemy wave composition
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Treasury management and kingdom promises drive the endgame
Krinkle Krusher
tower and unit placement strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.