head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Pure Optimization
A tactical action RPG testing ability sequencing and build choices over reflexes.
Fable III leans Optimization (Pure Optimization); Of Orcs and Men leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Simplified combat rarely punishes
Of Orcs and Men
Slowed tactical combat forgives imprecise inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Scripted enemies
Of Orcs and Men
Enemy squads follow fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Largely fixed world
Of Orcs and Men
Encounters are authored with little randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Treasury management and kingdom promises drive the endgame
Of Orcs and Men
Skill queues, rage management and builds decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.