head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Pure Optimization
Solving fixed light-and-shadow coordination puzzles at a forgiving narrative pace.
Fable III leans Optimization (Pure Optimization); Shady Part of Me leans Optimization (Pure Optimization).
Fable III leans a little harder on execution, though the gap is small.
Fable III
Simplified combat rarely punishes
Shady Part of Me
Gentle platforming with rewind removes any twitch pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Scripted enemies
Shady Part of Me
No opponent - a solo narrative puzzle journey
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Largely fixed world
Shady Part of Me
Puzzles are fixed and fully visible once reached
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Treasury management and kingdom promises drive the endgame
Shady Part of Me
Coordinating girl and shadow through light logic is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.