head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Practiced Mastery
Tests upgrade economy and lane prioritisation in a defense shooter.
Fable III leans Optimization (Pure Optimization); The Culling of the Cows leans Optimization (Practiced Mastery).
The Culling of the Cows leans a little harder on execution, though the gap is small.
Fable III
Simplified combat rarely punishes
The Culling of the Cows
Aimed shots at lanes need modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Scripted enemies
The Culling of the Cows
Waves are scripted with no adaptation
The Culling of the Cows leans a little harder on variance, though the gap is small.
Fable III
Largely fixed world
The Culling of the Cows
Mutation timing adds small surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Treasury management and kingdom promises drive the endgame
The Culling of the Cows
Upgrade economy and lane priorities are the solvable core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.