head to head
Fable IIIvsTyrants: Fight Through Time
Fable III leans Optimization (Pure Optimization); Tyrants: Fight Through Time leans Optimization (Pure Optimization).
Fable IIITyrants: Fight Through Time
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Tyrants: Fight Through Time leans harder on variance: Island resources are scripted-but-unknown until surveyed
Optimization6 vs 7
Tyrants: Fight Through Time leans harder on optimization: Tech rushing, men allocation and saving armies are the solvable core
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

