head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
An action RPG that crowns you king and tests your treasury more than your sword.

Optimization · Pure Optimization
A 2000 action RPG spanning centuries of a crusader-turned-vampire's redemption.
Fable III leans Optimization (Pure Optimization); Vampire: The Masquerade - Redemption leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Simplified combat rarely punishes
Vampire: The Masquerade - Redemption
Click-driven real-time combat needs little dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Scripted enemies
Vampire: The Masquerade - Redemption
Enemy AI is simple and scripted
Vampire: The Masquerade - Redemption leans a little harder on variance, though the gap is small.
Fable III
Largely fixed world
Vampire: The Masquerade - Redemption
Loot rolls and unknown dungeons on first pass
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fable III
Treasury management and kingdom promises drive the endgame
Vampire: The Masquerade - Redemption
Discipline builds, party gear, and blood economy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.