head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Low-pressure production-chain and layout optimization in a fairytale wrapper.

Optimization · Pure Optimization
An atmospheric puzzle journey solved by observing environmental logic and musical interaction patterns.
Fabledom leans Optimization (Pure Optimization); Samorost 3 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fabledom
Placing buildings at a cozy pace, no dexterity needed
Samorost 3
Gentle interaction design; no reflex or timing demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fabledom
Neighboring rulers follow scripted diplomacy states
Samorost 3
Solo cosmos exploration with no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fabledom
Events and neighbor moods add gentle randomness
Samorost 3
Some hidden interaction spots require exploratory clicks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fabledom
Production chains and settlement layout are the real game
Samorost 3
Environmental music puzzles have fixed solutions discoverable through observation
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.