head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A realistic WWII tactical squad-based strategy game about mission planning.

Optimization · Pure Optimization
Survival crafter with creature-collecting automation.
Faces of War leans Optimization (Pure Optimization); Palworld leans Optimization (Pure Optimization).
Palworld leans a little harder on execution, though the gap is small.
Faces of War
direct unit control requires some precision
Palworld
Light shooter combat inputs
Faces of War leans a little harder on reads, though the gap is small.
Faces of War
AI and human opponents shift tactics somewhat
Palworld
PvE AI, optional PvP servers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Faces of War
combat outcomes have random elements
Palworld
Pal spawns and breeding RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Faces of War
squad tactics and mission planning deep
Palworld
Base automation, breeding chains, gear progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.