head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A factory-engineering sandbox about scaling throughput against your own bottlenecks.

Optimization · Pure Optimization
The beloved theme park builder where you design coasters and manage every detail of a growing park.
Factorio leans Optimization (Pure Optimization); RollerCoaster Tycoon leans Optimization (Pure Optimization).
Factorio leans a little harder on execution, though the gap is small.
Factorio
Some APM in early hand-crafting; otherwise irrelevant.
RollerCoaster Tycoon
Mouse-driven building with no time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Factorio
Biters follow fixed pollution rules; no adaptive opponent.
RollerCoaster Tycoon
Guests are simple, fully mappable simulations
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Factorio
Resource patch placement adds minor map randomness.
RollerCoaster Tycoon
Guest spawns and breakdowns barely matter
Factorio leans a little harder on optimization, though the gap is small.
Factorio
Throughput, ratios, and logistics are the entire game.
RollerCoaster Tycoon
Park layout, pricing, and coaster stats are solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.