head to head
FactoriovsX3: Terran Conflict
Factorio leans Optimization (Pure Optimization); X3: Terran Conflict leans Optimization (Pure Optimization).
FactorioX3: Terran Conflict
Axis by axis
Execution2 vs 3
X3: Terran Conflict leans harder on execution: Manual dogfighting exists but automation replaces it.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
X3: Terran Conflict leans harder on variance: Dynamic economy fluctuations, largely modelable.
Optimization10 vs 10
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

