head to head
Fall GuysvsFlatOut: Ultimate Carnage
Fall Guys leans Execution (Twitch Chaos); FlatOut: Ultimate Carnage leans Execution (Pure Mechanics).
Fall GuysFlatOut: Ultimate Carnage
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads3 vs 2
Fall Guys leans harder on reads: Human crowd positioning requires light reactive reads
Variance5 vs 3
Fall Guys leans harder on variance: Round selection and crowd behaviour introduce significant randomness
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

