head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A battle-royale party game where execution precision and reading crowd flow carry players through randomised elimination rounds.

Execution · Twitch Chaos
Kart racing blending drift execution with item RNG and pack positioning.
Fall Guys leans Execution (Twitch Chaos); Mario Kart World leans Execution (Twitch Chaos).
Fall Guys leans a little harder on execution, though the gap is small.
Fall Guys
Precise jumping and dive-dashing is decisive in most rounds
Mario Kart World
Drift charging, rail grinding and shortcut precision reward hands
Mario Kart World leans a little harder on reads, though the gap is small.
Fall Guys
Human crowd positioning requires light reactive reads
Mario Kart World
Human racers bait items and contest lines in knockouts
Mario Kart World leans a little harder on variance, though the gap is small.
Fall Guys
Round selection and crowd behaviour introduce significant randomness
Mario Kart World
Item rolls and rubber-banding scramble any single race
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fall Guys
Optimal paths and shortcut lines are learnable per minigame
Mario Kart World
Course knowledge, shortcuts and item management converge with study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.