head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A battle-royale party game where execution precision and reading crowd flow carry players through randomised elimination rounds.

Execution · Twitch Chaos
Kart racing execution moderated by item randomness and learnable track routes.
Fall Guys leans Execution (Twitch Chaos); Sonic & All-Stars Racing Transformed leans Execution (Twitch Chaos).
Fall Guys leans a little harder on execution, though the gap is small.
Fall Guys
Precise jumping and dive-dashing is decisive in most rounds
Sonic & All-Stars Racing Transformed
Drift timing and transforming vehicle control reward practice
Fall Guys leans a little harder on reads, though the gap is small.
Fall Guys
Human crowd positioning requires light reactive reads
Sonic & All-Stars Racing Transformed
Human racers add light positional mind games
Fall Guys leans a little harder on variance, though the gap is small.
Fall Guys
Round selection and crowd behaviour introduce significant randomness
Sonic & All-Stars Racing Transformed
Item rolls regularly upend race positions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fall Guys
Optimal paths and shortcut lines are learnable per minigame
Sonic & All-Stars Racing Transformed
Track shortcuts and drift-boost routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.