head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Twitch Chaos
A battle-royale party game where execution precision and reading crowd flow carry players through randomised elimination rounds.

Execution · Twitch Chaos
A high-speed kart racer where team wisps and item variance sit atop a technique layer.
Fall Guys leans Execution (Twitch Chaos); Sonic Racing CrossWorlds leans Execution (Twitch Chaos).
Fall Guys leans a little harder on execution, though the gap is small.
Fall Guys
Precise jumping and dive-dashing is decisive in most rounds
Sonic Racing CrossWorlds
Speed-type technique and boost activation have a real ceiling
Fall Guys leans a little harder on reads, though the gap is small.
Fall Guys
Human crowd positioning requires light reactive reads
Sonic Racing CrossWorlds
Online races require light item-anticipation modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fall Guys
Round selection and crowd behaviour introduce significant randomness
Sonic Racing CrossWorlds
Wisp items and random pickups generate high per-race variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fall Guys
Optimal paths and shortcut lines are learnable per minigame
Sonic Racing CrossWorlds
Team ability combos and track shortcuts are learnable solvable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.