head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Twitch Chaos
A battle-royale party game where execution precision and reading crowd flow carry players through randomised elimination rounds.
Execution · Practiced Mastery
The original kart racer where drift technique fights item luck on Mode 7 tracks.
Fall Guys leans Execution (Twitch Chaos); Super Mario Kart leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fall Guys
Precise jumping and dive-dashing is decisive in most rounds
Super Mario Kart
Hop-drifting Mode 7 corners is genuinely technical
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fall Guys
Human crowd positioning requires light reactive reads
Super Mario Kart
Two-player battles reward predicting the rival
Fall Guys leans a little harder on variance, though the gap is small.
Fall Guys
Round selection and crowd behaviour introduce significant randomness
Super Mario Kart
Item rolls swing close races
Super Mario Kart leans a little harder on optimization, though the gap is small.
Fall Guys
Optimal paths and shortcut lines are learnable per minigame
Super Mario Kart
Racing lines and shortcut mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.