head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A VATS-heavy wasteland RPG won by perk and build optimization.

Optimization · Practiced Mastery
A retro-styled turn-based RPG about two solstice warriors.
Fallout 3 leans Optimization (Pure Optimization); Sea of Stars leans Optimization (Practiced Mastery).
Sea of Stars leans a little harder on execution, though the gap is small.
Fallout 3
VATS-leaning combat, low aim demand
Sea of Stars
Timed hits demand input precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 3
Scripted enemies
Sea of Stars
Enemies are scripted.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 3
Loot rolls, SPECIAL checks
Sea of Stars
Light combat randomness.
Fallout 3 leans a little harder on optimization, though the gap is small.
Fallout 3
Perk and build planning carries the run
Sea of Stars
Combo and resource planning reward optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.