head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A live-service Fallout where perk-card builds and CAMP crafting drive progression.

Optimization · Pure Optimization
The 2002 Total War pairing turn-based medieval empire management with massive real-time battles.
Fallout 76 leans Optimization (Pure Optimization); Medieval: Total War leans Optimization (Pure Optimization).
Fallout 76 leans a little harder on execution, though the gap is small.
Fallout 76
Shooter inputs in live combat
Medieval: Total War
Real-time battle control rewards quick unit handling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 76
PvP exists but most play is PvE
Medieval: Total War
Multiplayer battles add human feints; campaign AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout 76
Legendary and event loot rolls
Medieval: Total War
Battle dice, loyalty and event cards add noise
Medieval: Total War leans a little harder on optimization, though the gap is small.
Fallout 76
Perk cards, CAMP, build crafting key
Medieval: Total War
Campaign economy and battlefield doctrine are deeply learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.