head to head
Neither is simply harder - they are hard in different places. Fallout: New Vegas demands more execution; Fights in Tight Spaces demands more variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
A deckbuilder where positioning enemies in tight grid spaces to chain card combos is the deeply optimizable core.
Fallout: New Vegas leans Optimization (Pure Optimization); Fights in Tight Spaces leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Fights in Tight Spaces
Slight timing element in cinematic ability triggers but minimal
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Fights in Tight Spaces
Enemy AI is scripted with readable patterns
Fights in Tight Spaces leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Fights in Tight Spaces
Card draw and enemy placement add meaningful randomness
Fights in Tight Spaces leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Fights in Tight Spaces
Positioning combos and card chaining reward deep tactical planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.