head to head
Fallout: New Vegas asks more than Final Fantasy Tactics: The War of the Lions, and the gap is execution.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Solving job-system builds and grid positioning against mappable tactical AI.
Fallout: New Vegas leans Optimization (Pure Optimization); Final Fantasy Tactics: The War of the Lions leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Final Fantasy Tactics: The War of the Lions
Turn-based menus; hands are irrelevant
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Scripted factions and enemies
Final Fantasy Tactics: The War of the Lions
Rare multiplayer aside, AI follows mappable behaviour
Final Fantasy Tactics: The War of the Lions leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
Final Fantasy Tactics: The War of the Lions
Hit percentages and charge interrupts add bounded randomness
Final Fantasy Tactics: The War of the Lions leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Final Fantasy Tactics: The War of the Lions
Job builds, JP economy and positioning math decide everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.