head to head
Neither is simply harder - they are hard in different places. Fallout: New Vegas demands more execution; Fire Emblem: Path of Radiance demands more variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Planning support bonuses and BEXP investment to navigate tightly scripted tactical maps.
Fallout: New Vegas leans Optimization (Pure Optimization); Fire Emblem: Path of Radiance leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Fire Emblem: Path of Radiance
GCN menu combat; no real-time inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Scripted factions and enemies
Fire Emblem: Path of Radiance
Fixed-script enemy AI with predictable targeting priority
Fire Emblem: Path of Radiance leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Fire Emblem: Path of Radiance
Hit rates and level-up rolls provide mild uncertainty; BEXP smooths it
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Fire Emblem: Path of Radiance
BEXP allocation, staff usage, and transfer bonuses to Radiant Dawn are key
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.