head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.
Fallout: New Vegas leans Optimization (Pure Optimization); Gothic II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Shooter inputs with VATS assist
Gothic II
Directional melee timing against tough fauna
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Gothic II
No adaptive opposition
Gothic II leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
Gothic II
First-run surprises until the island is mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Gothic II
Strict learning-point economy rewards ruthless planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.