head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
A real-time dungeon crawler mixing light combat reflexes with puzzle and inventory mastery.
Fallout: New Vegas leans Optimization (Pure Optimization); Lands of Lore: The Throne of Chaos leans Optimization (Pure Optimization).
Fallout: New Vegas leans a little harder on execution, though the gap is small.
Fallout: New Vegas
Shooter inputs with VATS assist
Lands of Lore: The Throne of Chaos
Real-time clicking and dodge-stepping in corridors.
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Lands of Lore: The Throne of Chaos
Monsters charge on simple scripts.
Lands of Lore: The Throne of Chaos leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
Lands of Lore: The Throne of Chaos
Hidden switches, traps, and item rolls.
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Lands of Lore: The Throne of Chaos
Inventory, leveling, and dungeon routing carry progress.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.