head to head
Neither is simply harder - they are hard in different places. Fallout: New Vegas demands more execution; Medieval Dynasty demands more variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Optimising a medieval village's growth through seasonal farming, crafting, and dynasty reputation systems.
Fallout: New Vegas leans Optimization (Pure Optimization); Medieval Dynasty leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Medieval Dynasty
Hunting and combat are simple with minimal twitch demands
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Medieval Dynasty
NPC villagers and animals follow scripted routines only
Medieval Dynasty leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Medieval Dynasty
Random NPC approval events and weather affect progression
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Medieval Dynasty
Dynasty reputation, villager assignment, and seasonal farming are systematic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.