head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
The 2002 Total War pairing turn-based medieval empire management with massive real-time battles.
Fallout: New Vegas leans Optimization (Pure Optimization); Medieval: Total War leans Optimization (Pure Optimization).
Fallout: New Vegas leans a little harder on execution, though the gap is small.
Fallout: New Vegas
Shooter inputs with VATS assist
Medieval: Total War
Real-time battle control rewards quick unit handling
Medieval: Total War leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Medieval: Total War
Multiplayer battles add human feints; campaign AI is scripted
Medieval: Total War leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
Medieval: Total War
Battle dice, loyalty and event cards add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Medieval: Total War
Campaign economy and battlefield doctrine are deeply learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.