head to head
Neither is simply harder - they are hard in different places. Fallout: New Vegas demands more execution; Please, Don't Touch Anything demands more variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Tests lateral puzzle deduction to uncover a button panel's hidden endings.
Fallout: New Vegas leans Optimization (Pure Optimization); Please, Don't Touch Anything leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Please, Don't Touch Anything
Pressing buttons takes no dexterity
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Please, Don't Touch Anything
The panel is a fixed riddle, not a mind
Please, Don't Touch Anything leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Please, Don't Touch Anything
Hidden endings are unknown information to uncover
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Please, Don't Touch Anything
Decoding the panel's cryptic logic is pure puzzle-solving
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.