head to head
Neither is simply harder - they are hard in different places. Fallout: New Vegas demands more execution; Pokémon Alpha Sapphire demands more variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Solvable type-matchup and team-building math across a scripted adventure.
Fallout: New Vegas leans Optimization (Pure Optimization); Pokémon Alpha Sapphire leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Pokémon Alpha Sapphire
Turn-based menus, zero physical ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Scripted factions and enemies
Pokémon Alpha Sapphire
Campaign trainers are scripted; PvP is optional endgame
Pokémon Alpha Sapphire leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Pokémon Alpha Sapphire
Encounters, abilities and catch rolls add mappable RNG
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Pokémon Alpha Sapphire
Type math, breeding and team building are the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.