head to head
Fallout: New Vegas asks more than Punch Club, and the gap is execution.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Scheduling training, decay and skill counters in a solvable management loop.
Fallout: New Vegas leans Optimization (Pure Optimization); Punch Club leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Punch Club
Fights resolve automatically; you never throw a punch
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Punch Club
Opponents are stat blocks with fixed styles, not minds
Punch Club leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
Punch Club
Fight dice rolls and event pop-ups add noise
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Punch Club
Stat decay scheduling and skill-tree counters are the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.