head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Build planning and faction routing through a fixed open world with modest combat demands.
Fallout: New Vegas leans Optimization (Pure Optimization); Risen 3: Titan Lords leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Shooter inputs with VATS assist
Risen 3: Titan Lords
Dodge-and-strike combat punishes carelessness moderately
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Risen 3: Titan Lords
Monsters and humans run fixed AI routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Some loot and crit RNG
Risen 3: Titan Lords
World state is scripted; loot variance is minor
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Risen 3: Titan Lords
Faction choice, build planning and quest routing dominate power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.