head to head
Fallout: New Vegas asks more than Schedule I, and the gap is execution.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
A drug-empire logistics puzzle - recipes, pricing and supply chains to optimise.
Fallout: New Vegas leans Optimization (Pure Optimization); Schedule I leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Schedule I
First-person mixing and dealing chores, low dexterity
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Schedule I
Police and customers run mappable scripted routines
Schedule I leans a little harder on variance, though the gap is small.
Fallout: New Vegas
Some loot and crit RNG
Schedule I
Customer demands and busts add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Schedule I
Product recipes, pricing and empire logistics are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.