head to head
Neither is simply harder - they are hard in different places. Fallout: New Vegas demands more execution; Spaceland: Sci-Fi Indie Tactics demands more variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
A turn-based tactics game testing positioning and squad optimization against aliens.
Fallout: New Vegas leans Optimization (Pure Optimization); Spaceland: Sci-Fi Indie Tactics leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Spaceland: Sci-Fi Indie Tactics
Turn-based commands need no twitch input
Spaceland: Sci-Fi Indie Tactics leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Spaceland: Sci-Fi Indie Tactics
Alien enemies follow scripted AI, not adapting to you
Spaceland: Sci-Fi Indie Tactics leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Spaceland: Sci-Fi Indie Tactics
Hit chances and fog of war add measured randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Spaceland: Sci-Fi Indie Tactics
Positioning, ability use and squad planning win battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.