head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
The puzzle-focused Game Boy Color Zelda built around hopping between two eras.
Fallout: New Vegas leans Optimization (Pure Optimization); The Legend of Zelda: Oracle of Ages leans Optimization (Pure Optimization).
Fallout: New Vegas leans a little harder on execution, though the gap is small.
Fallout: New Vegas
Shooter inputs with VATS assist
The Legend of Zelda: Oracle of Ages
Modest combat demands by Zelda standards
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
The Legend of Zelda: Oracle of Ages
All enemies follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Some loot and crit RNG
The Legend of Zelda: Oracle of Ages
Secrets hidden only until mapped
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
The Legend of Zelda: Oracle of Ages
Time-travel puzzles are the deliberate core test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.