head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
A grid dungeon crawler testing build choices, puzzle-solving and enemy-type counterplay.
Fallout: New Vegas leans Optimization (Pure Optimization); Vaporum leans Optimization (Pure Optimization).
Fallout: New Vegas leans a little harder on execution, though the gap is small.
Fallout: New Vegas
Shooter inputs with VATS assist
Vaporum
Real-time grid-dancing around enemies needs some timing
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Vaporum
Enemies follow fixed behaviours per type
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Some loot and crit RNG
Vaporum
Dungeon is authored; loot mostly placed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Vaporum
Gear loadouts, rig builds and puzzle solutions are the core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.