head to head
Neither is simply harder - they are hard in different places. Fallout: New Vegas demands more execution; Warlock: Master of the Arcane demands more variance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.

Optimization · Pure Optimization
Specializing magical cities and unlocking spells to dominate a randomly generated arcane world.
Fallout: New Vegas leans Optimization (Pure Optimization); Warlock: Master of the Arcane leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Fallout: New Vegas
Shooter inputs with VATS assist
Warlock: Master of the Arcane
Fully turn-based hex strategy; no physical precision ceiling
Warlock: Master of the Arcane leans a little harder on reads, though the gap is small.
Fallout: New Vegas
Scripted factions and enemies
Warlock: Master of the Arcane
AI lords use scripted expand-and-attack patterns without real modelling
Warlock: Master of the Arcane leans clearly harder on variance.
Fallout: New Vegas
Some loot and crit RNG
Warlock: Master of the Arcane
Random spell research results and dungeon encounters add genuine unknowns
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
Warlock: Master of the Arcane
City specialization and spell unlocking form the dominant solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.