head to head
Fallout SheltervsWe. The Revolution
Fallout Shelter leans Optimization (Pure Optimization); We. The Revolution leans Optimization (Systems & Chaos).
Fallout ShelterWe. The Revolution
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 1
We. The Revolution leans harder on reads: Factions react by fixed rules, not adaptive modelling
Variance4 vs 4
Even - both lean on variance about the same.
Optimization7 vs 6
Fallout Shelter leans harder on optimization: Dweller stats and room layout are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

