head to head
FalloutvsShin Megami Tensei: Persona
Fallout leans Optimization (Pure Optimization); Shin Megami Tensei: Persona leans Optimization (Pure Optimization).
FalloutShin Megami Tensei: Persona
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Shin Megami Tensei: Persona leans harder on reads: no adaptive human opponent, AI enemies only
Variance4 vs 3
Fallout leans harder on variance: To-hit rolls and random encounters
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

