head to head
Neither is simply harder - they are hard in different places. Fantasy Strike demands more reads; Super Smash Bros. Brawl demands more execution.

Reads · Pure Mind Games
A deliberately simplified fighter that removes execution barriers entirely, leaving pure reads and opponent modelling as the only axis.

Reads · Competitive PvP
The Wii entry whose slower pace and infamous random tripping pushed Smash toward defensive mind games.
Fantasy Strike leans Reads (Pure Mind Games); Super Smash Bros. Brawl leans Reads (Competitive PvP).
Super Smash Bros. Brawl leans clearly harder on execution.
Fantasy Strike
Inputs are single-button simplified; execution is not a barrier
Super Smash Bros. Brawl
Slower engine lowers the ceiling but spacing still needs hands.
Fantasy Strike leans clearly harder on reads.
Fantasy Strike
Stripped-down design amplifies pure opponent modelling and reads
Super Smash Bros. Brawl
Defensive bait-and-punish yomi dominates its floaty neutral.
Super Smash Bros. Brawl leans clearly harder on variance.
Fantasy Strike
No RNG; all mechanics are transparent and simple
Super Smash Bros. Brawl
Random tripping injects genuine uncontrollable RNG into movement.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fantasy Strike
Character counterpick knowledge is limited given small roster
Super Smash Bros. Brawl
Matchup knowledge and ledge play reward study within a campy meta.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.