head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Hex-based tactical battles testing unit preservation and turn-limit route planning.

Optimization · Pure Optimization
The Game Boy Advance remake of the original Kanto journey with modern mechanics and the Sevii Islands.
Fantasy Wars leans Optimization (Pure Optimization); Pokemon FireRed Version leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fantasy Wars
Turn-based hex orders need no dexterity
Pokemon FireRed Version
Turn-based menus only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fantasy Wars
Multiplayer hotseat adds light human prediction
Pokemon FireRed Version
AI trainers follow fixed logic; PvP optional
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Fantasy Wars
Hit-chance rolls and fog create swing moments
Pokemon FireRed Version
Wild encounters and catch rolls bring luck
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Fantasy Wars
Unit upgrades, terrain and turn-limit routing reward deep calculation
Pokemon FireRed Version
Team composition and matchup knowledge decide everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.