head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A maze shoot-em-up testing navigation timing and weapon-shop optimization.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.
Fantasy Zone: The Maze leans Execution (Practiced Mastery); Golden Axe leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Fantasy Zone: The Maze
Shooting and dodging through mazes needs timing
Golden Axe
Spacing, throws, and mount control under arcade pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Fantasy Zone: The Maze
Enemies follow fixed patterns, not adapting
Golden Axe
Enemies are scripted; only co-op adds human texture
Fantasy Zone: The Maze leans a little harder on variance, though the gap is small.
Fantasy Zone: The Maze
Enemy spawns add minor randomness
Golden Axe
Enemy mixes vary little between credits
Fantasy Zone: The Maze leans a little harder on optimization, though the gap is small.
Fantasy Zone: The Maze
Maze routing and shop weapon buys drive scores
Golden Axe
Wave patterns and magic usage are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.