head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Meditative sequel sailing and diving a hybrid ship through flooded ruins.

Optimization · Pure Optimization
A heartfelt WWI puzzle adventure following four lives through the trenches.
FAR: Changing Tides leans Optimization (Pure Optimization); Valiant Hearts: The Great War leans Optimization (Pure Optimization).
FAR: Changing Tides leans a little harder on execution, though the gap is small.
FAR: Changing Tides
Simple swimming, climbing, and sail handling
Valiant Hearts: The Great War
Gentle timing in a few chase sequences
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
FAR: Changing Tides
Solo voyage with no adaptive opposition
Valiant Hearts: The Great War
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
FAR: Changing Tides
Set-piece obstacles, little randomness
Valiant Hearts: The Great War
Fixed puzzles, fully visible
FAR: Changing Tides leans a little harder on optimization, though the gap is small.
FAR: Changing Tides
Managing sail, engine, and fuel loops efficiently
Valiant Hearts: The Great War
Simple inventory and environmental puzzles with set solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.